Play Telekinetic Eric - Use your telekinetic powers to help Eric get from start to finish.

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Left-click on this button to take up where you left off in a saved battle. You will be presented with a list of those available from which to choose. Use the arrow keys or the mouse pointer to find and select the fight you want to rejoin. The battle restarts without further delay. Once you have decided on a battle scenario, you must choose a side to command. The only options are the major combatants in the theater, the Americans and the Japanese. Your nationality will determine the number and strength of your forces. Your carrier groups and bases will be organized and positioned as the originals were in 1942, and will begin following the historical course of events as soon as the curtain goes up. The commanders of your task groups will make decisions much like their historical archetypes, unless you override them with a strategy of your own. Keep in mind that early in the war the Japanese fighters (Zekes, or “Zeros”) are more agile and maneuverable than the American, but the American fighters are better armored. At the time of these battles, the Japanese torpedoes were far superior in accuracy and reliability to the Americans’.
At this point, you are presented with the Difficulty Level Menu. There are several Realism Options for battle, described below, each of which affects the way the game plays. All of these options default to the easier setting (Difficulty Level 0), and changing any of them raises the overall Difficulty Level. A higher Difficulty Level makes the game harder, but also increases your final score. Sightings The pilots of search planes are human, and humans sometimes make mistakes. If you were flying over an enemy task force with no bombs, trying really hard not to be spotted and shot down, you might make a few hasty identifications yourself. During the war, it was often the case that bad weather, low visibility, and exhausted spotters led to erroneous sighting reports (tankers reported as carriers, to use an historical example). If you decide that Sightings will always be accurate, you won’t need to worry that the crews in your search planes might make a mistake. If you allow the occasional inaccurate sighting, you could be led astray by bad info.